After 30 hours and watching two guides, I still have no idea how I am ever going to get e.g. Another issue is that you do not know where to find things. I got about 30 hours in and wasn't even close to being done because I could not figure out how to make e.g. The same thing that plagues the lack of crafting tutorials also holds up the game. So when you get later on in the game, you don't know how to craft anything. Yes, there are guides out there online, but having a community does not make up for this unforgivable shortcoming. What's wrong with this game? - There is no tutorial on how to make any of the high-end stuff. The one with Alice was particularly touching for me. The other point is for the goodbyes to the characters, which are emotional and tug at the heart-strings. But I can listen to the soundtrack on YouTube and I can look at the art any time I want without buying the game. I'm giving the game 2 points are for the art style and the music. There is far too much of the former and not enough of the latter. I oscillates between doing chores that are not fun to being too hard to figure out and some touching story moments. Why am I giving this game 3/10? This game is literally the most tedious game I have ever played. If you like farm-sims and inventory-management games, then I would say this game is for you because there is so much stuff to build and do and manage that you will be busy for hours. Review: Not being a fan in general of farm-sims or inventory-management games, I gave this gave a shot because of all the positive reviews. If you like farm-sims and inventory-management games, then I TLDR: This game is just a giant list of chores, where the tedium of doing the same unfun activities over and over again gets in the way of what apparently is a beautiful story. Not being a fan in general of farm-sims or inventory-management games, I gave this gave a shot because of all the positive reviews. TLDR: This game is just a giant list of chores, where the tedium of doing the same unfun activities over and over again gets in the way of what apparently is a beautiful story. My greatest issue was feeling frustrated and stressed, when I wanted to be contemplative. And it's a certainly a cool take on the river Styx. At times, the game did a phenomenal job making me analyze metaphors, and I did enjoy that. Having a dedicated "hug-button" on your controller says it all. The art style is obviously super pretty, but I feel like it is exactly that "obviously pretty". And there was a lot of waiting! Waiting for animations to finish, for my character to sleep, for processes to complete, for characters stories to conclude. Instead of getting emotional about the characters, my focus was on the addictive farming and upgrading that the game constantly pushed me into. It's probably even a home run if it manages to get to you emotionally, but I'm ashamed to admit I started clicking through most of the (well written!) dialogue, because it was just too tedious to read. Instead of getting emotional about the characters, my focus was on the addictive If you like: Reading, metaphors, mobile farming games, and Studio Ghibli, this is definitely for you. If you like: Reading, metaphors, mobile farming games, and Studio Ghibli, this is definitely for you.
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